Some enemies can be hacked to make them easier to fight, while others can be made into allies who will fight on your behalf (albeit briefly, as they often get nuked pretty fast by their fellow drones). Whereas its predecessor threw more guns at you than you knew what to do with, Axiom Verge 2 shows a much keener sense of focus in the way it doles out its (still plentiful) supply of upgrades, giving you the time and space to really invest in your equipment instead of instantly discarding it for a newer, shinier trinket. Eventually, though (for reasons I won't spoil here), this little drone becomes the most important bit of kit in Indra's hastily put together toolbag, giving you new satisfying freedoms in the way you move through the world, and how you engage with it. Much like in Axiom Verge 1, new protagonist Indra acquires the ability to launch a small, remote metallic pal pretty early on in the game, allowing you to crawl through small passageways and reach new areas that are inaccessible to you as a human. The grappling hook is arguably the secret star of Axiom Verge 2 - or more precisely, it's the robot drone it's attached to. What it lacks in finger-tapping firepower, it more than makes up for with clever puzzles, a more meaningful skillset, and a very, very neat grappling hook. It turned heads with its dizzying array of guns and tough bosses, but it was its planet full of glitches that sealed the deal, as it felt like you weren't just playing a great Metroidvania, but you were also getting to peek behind the curtain to see what made it tick.Īxiom Verge 2, a semi-sequel that's set in the same universe as Axiom Verge 1 but can be played standalone without any knowledge of what went down beforehand, is a more sedate affair than its predecessor, but Happ's fascination with portals, overlapping worlds and seeing beyond the veil has only grown stronger in the intervening six years. The solo dev's first entry in the series was a breakout retro hit back in 2015, harking back to the 16-bit Metroid and Castlevania games of yore with its detailed pixel art and retro sensibilities. Stumbling across different dimensions will always be a rich vein for video game plotlines, but rarely are they as stylish and fiendishly conceived as Thomas Happ's Axiom Verge games. Axiom Verge 2 really will be here before you know it.It saves its best tricks until last, but Axiom Verge 2 is another enthralling Metroidvania from solo dev Thomas Happ, and its clever dimension puzzles are a retro-infused feast for the senses. I hope you can make some time to watch it.Īs always, I am extremely grateful that people care enough about this project of mine that a post like this is even necessary. And if you’re only interested in streaming it, we’ve partnered with IGN to post it to their YouTube channel. In addition, it will soon be available on the Epic Games Store, and I’ll announce it on Twitter when it goes live. By way of apology for the delay, I am hereby permanently setting the price for the documentary to $0.00 on Steam. We included it on a Blu-ray disc in the Axiom Verge: Multiverse Edition and later made it available for separate purchase on Steam. It was filmed and directed by 2 Player Productions, whom you may know from their work on the Double Fine Adventure documentary, Mojang: The Story of Minecraft, and many others. One of the positive things that came out of our disastrous foray into the world of retail was a behind-the-scenes documentary about the making of Axiom Verge. So I’m going to try and make it up to you with some free stuff that some of you may already have. Still, I know a lot of people will be disappointed. Suffice it to say that the game will be better for the additional time, and I won’t have to burn myself out crunching to hit a date that I set for myself. I could go into a long spiel about why it’s taking longer than I originally forecast, but I don’t want to get too bogged down into technical details.
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